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The old version of Unity engine pushes stuff to page file in small chunks rather than one big chunk, and that caues lag during loading screen and can even cause crashes. On Windows, it's critical that you set the page file size manually. In addition, the game engine tries to push anything it isn't currently using in to the page file, and your operating system will do the same. 'swap file' or 'virtual memory') Note: This game will always use the page file, even if you have loads of RAM.Īnything that doesn't fit in RAM goes in to the page file (sometimes called "swap file") if the page file isn't big enough to accommodate it, the game will crash. Faulty RAM causes random problems (like broken textures) and crashes. It is operating system independent and vastly superior to any mem testers that come with your operating system. ProTip: Use memtest86 [to check for faulty RAM. So check carefully before buying more RAM to make sure it's going to work well with your CPU.ĪMD Ryzen users: B-Die finder + OC calculator [yw (:
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More RAM = less swapping to disk = faster performance.įaster RAM is better, but only if your CPU can handle it. Disk (even super-fast NVMe M.2 SSD) is always significantly slower than RAM. If you don't have enough RAM the game has no choice but to start moving stuff out of RAM and in to the page file on disk. If you start adding DLC and workshop, you ideally need 16 GB RAM or more.
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For the base game to run well, you need at least 8 GB RAM.Even the vanilla game, with the content added by free updates, will struggle to run in 4GB. The Steam store page for C:SL states the game will run in 4GB RAM - that's a joke. Assets (buildings, vehicles, roads, etc) eat much more RAM than mods. RAM usage peaks when loading and saving games. RAMThis game eats RAM like crazy, especially if you start adding DLC and workshop content.
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